How To Enhance Student Learning – Australian schools are increasingly using technology to make learning fun and personal for students. Thanks to programs like the Digital Education Revolution, classrooms are being filled with cool technology tools. These tools help teachers teach better and allow students to learn in fun ways, such as games, virtual reality, and intelligent computer programs. But remember, just because you’re using technology doesn’t mean you’re actually learning. Reading really means that you understand and relate to what you are reading. And no matter how much expertise we have, we will always need our teachers to guide us and complete the learning.
Young people are digital citizens, growing up with technology in their hands. New teaching methods are increasing their potential to increase student engagement and personalized learning.
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How To Enhance Student Learning
Without a doubt, the use of technology in education is increasing. According to ACER’s report, the use of digital technology has grown rapidly this century. The proportion of Australian students with a home computer has increased from 91 per cent in 2000 to 99 per cent in 2013. In the same period, internet penetration increased from 67 to 98 percent.
How Schools Can Improve Student Engagement With Technology
As the ACER report shows, school computer use by Australian students increased when, between 2008 and 2012, the National Partnership for the Digital Education Revolution (DER) spent more than $2 billion on computers and software for all students. 12. The objective was to equip students with ICT skills for quality learning outcomes and successful contribution to society and the economy.
According to a National Center for Education Statistics survey published in 2020, about half of schools strongly agreed that their school teachers want to use technology in teaching (49 percent).
A 2017 Australian Government report found that, in primary schools, computers are often used to help students develop specific academic skills, and are increasingly used as children get older.
The report also looked at educational technology in middle school English classes, finding that it is often used to learn or practice basic skills such as reading, preparing a written text, communicating with others and doing research.
How To Utilize Technology To Enhance Teaching Science
The use of educational technology in English classes was more common when children were 14-15 years old than when they were 12-13 years old.
In addition, the use of information technology in today’s teaching seems to be growing. This 2016 study by Pearson Education, for example, showed that Australian teachers feel there is more effort than ever to use technology in the classroom. They show that 64 percent of Australian schools are working to make the most of online resources. Only 8 percent of teachers reported that their schools had returned to using more printed materials after going digital.
With the rise of educational technology, you may be wondering what it means in today’s classroom. As expected, it works for both students and teachers.
For teachers, information technology can be an important part of their teaching style. They may use online resources, software programs or apps to help their students connect and learn concepts from different subjects. For example, Minibeast Heroes, a six-part educational series, helps elementary school students engage with science content. Developed in collaboration between ABC Education and Deakin University’s Movement Lab, each short, interactive unit teaches students about a different insect, with links to the Australian Curriculum.
How Does Technology Enhance The Learning Environment?
Research is still revealing how teachers are adapting to the increased use of technology-based learning programs. For those committed to a low-tech teaching style, this becomes part of their professional growth and development. For some, perhaps digital natives themselves, their vision of new learning is tied to technology.
, emphasized that digital transformation is a complex and personal process. They identified four areas in which teachers’ use of digital technology changes over time – knowledge, structured learning, teaching and core teaching methods. They found that some teachers show faster and more consistent changes in their work with digital technology than others. They also note that change reflects personal knowledge and beliefs.
They add that any support teachers need to implement educational technology should be able to, and build on, their professional understanding and ambition.
Another interesting idea comes from the 2021 review of effective operating principles by ACER. The results showed the importance of integrating technology and teaching strategies. Teaching with effective technology is not just about using the latest tools; it is about integrating them in a way that complements and reinforces traditional teaching methods. This highlights the need for teachers to be sound not only technically but also in teaching. It’s a delicate balance, where technology serves more than a substitute for mainstream teaching methods.
Beyond Access: Using Open Educational Resources To Improve Student Learning
“…Designing and delivering teacher resources online will help teachers find learning materials and resources that are meaningful, informative, and easy to use. Therefore, teachers will be able to learn effectively, be confident in using their new knowledge and finally transfer these skills to their classrooms to improve student engagement and learning outcomes” (Ahmed, et al. 2021). A quick review of the principles of success in the design and delivery of digital resources for teachers. Education of Life in Australia, 1.)
Adding to the ongoing conversation about the impact of technology on education, researchers have recently entered the world of immersive virtual reality (IVR). A paper written in 2023, titled, ‘Exploring the relationship between students’ understanding of technology, pedagogy, and knowledge’ focuses on the potential of IVR mini-games in improving computer-based thinking in education. Research extensively examines how certain elements of play, such as challenge, clarity of purpose, and feedback, can serve as teaching tools. In addition, it examines the relationship between IVR features, such as immersion and interactivity, and students’ cognitive perceptions. As education technology evolves, the power of IVR in shaping student experience and outcomes cannot be overlooked.
“Introducing these ideas into the school curriculum allows young students to acquire digital literacy and develop thinking skills that can strengthen their ability to solve real-world problems through computing” (Agbo, et al. 2023). Exploring the relationship between students’ perceptions of technology, pedagogy, and knowledge: the case of immersive virtual reality-based virtual thinking in higher education. Springer Open, Volume 16, 2.
So, what exactly does “student engagement” mean, you may ask. This is a good question, and one that is still debated by academic researchers.
Enhance Learning With Games And Challenges
An important thing to note is its difference in engagement. It is possible for a student to go to class without being deeply involved in the subject. They may raise their hand and answer questions they know, but that doesn’t mean they’ve thought the content through. For example, a student in a math class may be able to solve problems using a formula quickly, but they may not understand why that formula works and how to use it in a different situation.
The Victorian Government’s Department of Education and Training recognizes that student engagement is complex and difficult to define as it is influenced by many factors.
When it comes to increasing student engagement, there are many technology-based learning methods. Here are just a few, from websites including Classcraft and Dive Training.
Most children are familiar with playing video or online games, and the information technology used to make games engaging has been used in other learning tools. Digital games can introduce new experiences, make learning more fun, and facilitate the participation of students with disabilities or special needs. By changing the competition for students, they can encourage students to work harder than they otherwise would.
Putting The Power Of Learning In Students’ Hands
Examples of technologies that use game principles include Kahoot!, where participants answer questions on their device while competing with their classmates, and Classcraft, which offers a variety of games and tools to make the classroom more interesting.
If you have ever seen a great movie, you will understand the power they have to captivate their audience. Similarly, watching educational videos can be very interesting for students.
With so many instructional videos around, teachers have an easy resource for any topic imaginable. For example, Dr. Karl Kruszelnicki, a famous Australian science communicator, has many videos on YouTube. And many classic novels and plays in the English curriculum have been turned into modern films.
In large classrooms, or when teachers want to tailor work to the learning needs of students, online activities can be a great option.
How To Increase Student Investment In Learning
Many such activities are not only fun, but designed to track student responses and manage difficulty. They can provide feedback, so students know what they are doing right, or get help with material they are finding difficult.
Here are seven more ways teachers can use educational technology in the classroom, thanks to Classroom, Education Dive and Chalk.
This model uses technology to engage students who prepare for the lesson at home by listening to podcasts, reading, and/or watching videos. An online platform is used to deliver resources, which students access from their home computer or school device.
Class time is then used to discuss and interact with the material. This method can be very interesting. The downside is that it relies on having enough technology together
Reason Why Maker Education Can Improve Student Learning (infographic)
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